Measuring visual discomfort associated with 3D displays
نویسندگان
چکیده
منابع مشابه
The zone of comfort: Predicting visual discomfort with stereo displays.
Recent increased usage of stereo displays has been accompanied by public concern about potential adverse effects associated with prolonged viewing of stereo imagery. There are numerous potential sources of adverse effects, but we focused on how vergence-accommodation conflicts in stereo displays affect visual discomfort and fatigue. In one experiment, we examined the effect of viewing distance ...
متن کاملEEG based evaluation of stereoscopic 3D displays for viewer discomfort
BACKGROUND Consumer preference is rapidly changing from 2D to 3D movies due to the sensational effects of 3D scenes, like those in Avatar and The Hobbit. Two 3D viewing technologies are available: active shutter glasses and passive polarized glasses. However, there are consistent reports of discomfort while viewing in 3D mode where the discomfort may refer to dizziness, headaches, nausea or sim...
متن کاملEstimating Visual Discomfort in Head-Mounted Displays Using Electroencephalography
Head-Mounted displays, while providing unprecedented immersiveness and engagement in interaction, can substantially add mental workload and visual strain on users. Being a novel technology, users often do not know what to expect and therefore accept visual stress as being state of the art. Assessing visual discomfort is currently possible through questionnaires and interviews that interrupt the...
متن کاملVisual Discomfort Estimation for Stereoscopic 3D Contents
Stereoscopic 3D displays are widely applied for home entertainments. However, some viewers complain uncomfortable 3D perception when they watch 3D contents. For generating comfort stereoscopic 3D contents, we proposed three qualitative models for measuring the discomfort. Three experiments for 1) limitation of the viewing angle 2) variance of the viewing angle for the whole scene 3) variance of...
متن کاملVisual 3D motion acuity predicts discomfort in 3D stereoscopic environments
A major hindrance in the popularization of 3D stereoscopic media is the high rate of motion sickness reported during use of VR technology. While the exact factors underlying this phenomenon are unknown, the dominant framework for explaining general motion sickness (‘‘cue-conflict” theory) predicts that individual differences in sensory system sensitivity should be correlated with experienced di...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: SPIE Newsroom
سال: 2009
ISSN: 1818-2259
DOI: 10.1117/2.1200905.1653